What does specular do in Maya?
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What does specular do in Maya?
Specular highlights show the places on the object where the light sources are reflected at consistent angles; reflections on an object show, among other things, light bounced from surrounding objects. Specular highlights depend directly on the view (camera), not the position of the light, like diffuse shading does.
What is anisotropic in Maya?
An anisotropic material reflects specular light differently in different directions. If you spin an anisotropic sphere, its specular highlight changes, depending on the direction of the grooves.
What is specular texture?
What Are Specular Maps? Specular maps are used to define the shininess/highlight on a surface. Typically a specular map is a black and white image that maps out the shininess value on an object. The whiter the pixel, the more shiny the object in that specific place on the texture (or on the texel).
What is Lambert texture?
Lambert is a flat material type that yields a smooth look without highlights. It calculates without taking into account surface reflectivity, which gives a matte, chalk-like appearance. Lambert material is ideal for surfaces that don’t have highlights: pottery, chalk, matte paint, and so forth.
What is the difference between Lambert and Blinn?
lambert: has no specular component and can be made into a constant shader by ramping up the ambient colour. blinn: good for metals and plastics (it’s the most commonly used shader). has specular and reflection properties.
Where do I put the specular map?
1 Answer
- Create a new texture. This texture will be your metallic map. Usually it is only either black or white.
- After creating that texture, open up your favourite image editor and blend the albedo map and the specular map together using the metallic map as a mask. The result will be your new albedo map.
How do you use mesh lights in Maya?
To create a mesh light, select a mesh and go to Arnold->Light->Mesh light. A separate node is created to represent the mesh light source which references the shape node and has the same attributes as a regular light. It should be visible in Maya windows, such as the Light Editor, Light-linking Editor, etc.
How do I create a mesh emit light in Maya?
Select Lights > Mesh Light.In the Attribute Editor, open the tab light_pTorus1Shape and under Mesh Attributes, check the box next to show original mesh. Under Light Attributes, check the box next to Light Visible and uncheck the box next to Normalize.